Leo M



East



Topic: Concept Art



Essential Question: What is most important in communicating an artistic concept?

Monday, May 9, 2011

2 hour lesson plan

2 hour setup Ortega

Sponge activity:  i want to start people with something like this
 Pass out a box of colored pencils or colored crayons, where each student may take only one. Then give your students a theme, say, transportation, Thanksgiving, or sports. They may not say a word the entire duration of the exercise, so there is no communication. One student (you can start a different paper in each row if you are worried about maintaining a quiet classroom while the paper makes its rounds) starts with a piece of paper, and has only 5 seconds to start a design. He or she may have something entirely different in mind for the picture than the next student, so it’s always interesting to see how it turns out. Give your finished picture a title, and put it on display.

  • Introduction: What is most important in communicating a concept artistically?
  • Breakdown: The question im trying to answer in terms of this is that, what feature out of a concept gives out the best sense of what you are trying to tell you target audience, also as in what feature of the drawing tells the best story
  • Reason for choice: Concept art is something always something that i have loved but i just never knew what it was, when i would always read game magazines and see posters with new games that are coming soon theres is always an art section that gives a sense of feel of how the game is going to be, its what catches the most attention for me and art is something that i continoulsy do even when i dont want to

Foundation:  The core of the presentation will be going throught the same process that i took under my service learning teacher which was learning what is needed how to portray it in a story flow and how it all comes together, i will be teaching techniques of hoe to do certain task and i will also be talking about how each one relates to the industry in a certain way

Body:

Answer 1: sketching/client communciation  
-----Activity 1:  i will have people pair up in groups of four two clients and two artist , the cleints will have a couple of minutes to work together to make upp something they want for a character based off of a short story that i will give them, after that the artist is goingt o interview him/her and see if they can get the detaisl out of what they want for the character, this after that the artist will draw out a sketch of the characters that the cleints described(will be covers) and then the cleint will determine whether or not the cahracter met their specs.
Answer 2: Storyboarding
-----Activity 2:  Now that the cleints gave the idea for a story of the character they will be given story boards and the new clients will be given them and idea of what they want for a quick intro to show off what the character does in this world and how they are affetced by it
Answer 3: detail through compostion
-----Activity 3: i will hand out a paper with a theme on it the group will have 10- 15 minutes while i talk more about concept art the original client must help the artist come up with a sketch that shows off the character performing that theme on there drawings
Conclusion
  • What is your best answer and why?--Detaill through composition, When it comes to showing off a concept art there is always something thing that me and my service learning teacher notice and that is the amount of detail color and placement in a concept that gives off a story to the character, wheter it be the time of day, the clothing that he wears and even the posing placement of the character

  • What is your 3 most important sources and why?--Service learning teacher and interviewee Noe camarena, The book how to creat fantasy art for videogames and the video series of The art of the game, the reason why all theses sources are important are because my service learning gives a hand on experience to my conecept art, the second is a book from an actual videogame company, sony and other labels and shows all the work and process that goes into making concept art for games, and finally is actual video interviews asking concept artist about how their jobs run and the environment affectss their work
  • What is your product and why?----When i apply this into real life it gave me a better view on how hard this industry can really be and see that even some professional artist have troubles finding the work. it shows me that if i ever want to take a career in art i better be prepared to have a back-up career in mind

1 comment:

  1. You are going to be graded down on your presentation if you have errors like this in your PP.

    I think your question would work better with this wording: What is the best way to communicate an artistic concept?

    I like the sponge...might be cool to do the folded paper thing where person can only see what person immediately before them drew (make sure people don't look at other papers as they draw). You'll have to really think through how to explain this. I'd have everyone pull out a paper, fold it into eighths or something, and then draw something in the first section that is meant to be continued into the next. Give 30 seconds or a minute.

    You'll have to talk about concept art during the foundation. Show lots of examples and give your personal background.

    What are you going to teach that students will be able to use in activity 1? You have to be really careful that you give very specific guidelines on this and think through your directions exactly. Any students who are not creative could get lost, and it will be a real problem if that happens.

    2. Once again, it seems that you are expecting a lot from your students. What are you going to teach them about storyboarding, and will it really enable them to create a storyboard in 10 or 15 minutes? Again, if you go with this, think it through detail by detail.

    3. Same...my suggestion is to really start thinking about what you are going to teach detail by detail. Then plan an activity that will allow students to use what you've taught, take all skill levels into account and be workable in the time you have. Right now, your activities are so bare bones, that I can't see anything but a lot of unstructured time.

    Also, what will you need in the way of materials? Can students do all of this with just some xerox paper and a pencil?

    So, your product is an understanding of the competitive nature of the concept art world? What would you show as evidence of this?

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